The Elo rating system is a method for calculating the relative skill levels of players in two-player games. The creator of the system, Arpad Elo, was a professor of physics at Marquette University who wanted an improved chess rating system. Although the system has its roots in chess, today it is used in many other games.
We decided to take Elo's work and apply it to the ranking of basketball players. Our player pool consists of all NBA players who meet at least one of the following career criteria:
All players have an initial rating of 1500 points. These ratings are then updated by randomly selecting pairs of players and having them "play" each other.
We start by computing the win probabilities for each player (let's call them A and B):
P(A wins) = 1 / (1 + 10^((RB - RA) / 400)) P(B wins) = 1 / (1 + 10^((RA - RB) / 400)) where RA = rating for A RB = rating for B
After the winner has been determined, the ratings of the two players are adjusted. If A wins the match then the new ratings are:
RA_new = RA + K * P(B wins) RB_new = RB - K * P(B wins)
The "K" above stands for the "K-factor" and has a value of 24. (The K-factor was later changed to 10 --Ed.)
While if B wins the match then the new ratings are:
RA_new = RA - K * P(A wins) RB_new = RB + K * P(A wins)
P(MJ wins) = 1 / (1 + 10^((2450 - 2500) / 400)) = 0.571 P(WC wins) = 1 / (1 + 10^((2500 - 2450) / 400)) = 0.429
If MJ wins then the new ratings are:
MJ_new = 2500 + 24 * 0.429 = 2510 WC_new = 2450 - 24 * 0.429 = 2440
While if WC wins then the new ratings are:
MJ_new = 2500 - 24 * 0.571 = 2486 WC_new = 2450 + 24 * 0.571 = 2464
Here are a few more notes about the way we have chosen to implement the Elo rating system:
As always, please send us some feedback if you have any comments or questions.